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Museum of Modern Art.

Never Alone

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Opis

Never Alone. Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interaction design. In video games, however, in which ?play? is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design.

Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactiv